I worked with video game developer Amy Lee and her team of students to create audio assets for their survival video game, Agora.
I organised the production of audio assets for the game, which included a recording a large collection of foley sounds, visiting locations for environmental recording and also scheduling voice actors to create animal and human sound effects.
I also created ambient music that could be integrated into the game. This involved recording a series of loops that could be triggered as the game was played to increase the perceived intensity and deliver a more dynamic gaming experience.
You can have a look and listen at some gameplay for Agora on Amy's game development portfolio here.